Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes
Published in British Journal of Educational Technology, 2017
Recommended citation: Garneli, V., Giannakos, M., & Chorianopoulos, K. (2017). Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes. British Journal of Educational Technology, 48(3), 842-859.