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A list of all the posts and pages found on the site. For you robots out there is an XML version available for digesting as well.

Pages

Posts

portfolio

publications

Learning by playing and learning by making

Published in International Conference on Serious Games Development and Applications, 2013

Recommended citation: Garneli, B., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2013, September). Learning by playing and learning by making. In International Conference on Serious Games Development and Applications (pp. 76-85). Springer, Berlin, Heidelberg.

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Computing education in K-12 schools: A review of the literature

Published in 2015 IEEE Global Engineering Education Conference (EDUCON), 2015

Recommended citation: Garneli, V., Giannakos, M. N., & Chorianopoulos, K. (2015, March). Computing education in K-12 schools: A review of the literature. In 2015 IEEE Global Engineering Education Conference (EDUCON) (pp. 543-551). IEEE.

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Serious game development as a creative learning experience: lessons learnt

Published in 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015

Recommended citation: Garneli, V., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015, May). Serious game development as a creative learning experience: lessons learnt. In 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering (pp. 36-42). IEEE.

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Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics

Published in Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Recommended citation: Vassilakis, N., Garneli, V., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, September). Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics. In Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 149-154).

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Designing a 2D Platform Game with Mathematics Curriculum

Published in International Conference on Games and Learning Alliance, 2019

Recommended citation: Garneli, V., Sotides, C., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, November). Designing a 2D Platform Game with Mathematics Curriculum. In International Conference on Games and Learning Alliance (pp. 42-51). Springer, Cham.

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Designing Multiplayer Serious Games with Science Content

Published in Multimodal Technologies and Interaction, 2021

Recommended citation: Garneli, V., Patiniotis, K., & Chorianopoulos, K. (2021). Designing Multiplayer Serious Games with Science Content. Multimodal Technologies and Interaction, 5(3), 8.

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Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game - Programming Human-Robot Interactions within a Collaborative Learning Open Space

Published in CHI Greece 2021, 2021

Recommended citation: Alexandros Merkouris, Varvara Garneli, and Konstantinos Chorianopoulos.2021. Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space. In CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (CHI Greece 2021), November 25–27, 2021,Online (Athens, Greece), Greece. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3489410.3489422

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Covid-19 Survivor: Design and Evaluation of a Game to Improve Students’ Experience During Social Isolation

Published in GALA conf 2021, 2021

Recommended citation: Garneli, V., & Chorianopoulos, K. (2021, December). Grizioti, M., Oliveira, W., & Garneli, V. (2021, December). Covid-19 Survivor: Design and Evaluation of a Game to Improve Students Experience During Social Isolation. In International Conference on Games and Learning Alliance (pp. 283-288). Springer, Cham. In International Conference on Games and Learning Alliance (pp. 220-229). Springer, Cham.

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talks

Serious Games in Education

Published:

A talk inspired by my dissertation A Video-game making approach in Science Education: Exploring Computational Thinking Skills Development and Student Motivation.

Designing a 2D Platform Game with Mathematics Curriculum

Published:

The presentation concerns the design of a math game, the “Mario Maths” You can see the game here.The game was designed by Christos Sotides and the code is available on Github here for potential improvements, suggestions, and bugs report.

teaching

Interaction Design

Postgraduate course, Ionian University, Department of Informatics, 2017

The “Interaction Design Course took place in the Winter Semester 2017, under the supervision of the Prof. Konstantinos Chorianopoulos.

Mobile and Social Media

Undergraduate course, Ionian University, Department of Informatics, 2018

The “Mobile and Social Media Course” took place in the Spring Semester 2018.