Publications

Covid-19 Survivor: Design and Evaluation of a Game to Improve Students’ Experience During Social Isolation

Published in GALA conf 2021, 2021

Recommended citation: Garneli, V., & Chorianopoulos, K. (2021, December). Grizioti, M., Oliveira, W., & Garneli, V. (2021, December). Covid-19 Survivor: Design and Evaluation of a Game to Improve Students Experience During Social Isolation. In International Conference on Games and Learning Alliance (pp. 283-288). Springer, Cham. In International Conference on Games and Learning Alliance (pp. 220-229). Springer, Cham.

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Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game - Programming Human-Robot Interactions within a Collaborative Learning Open Space

Published in CHI Greece 2021, 2021

Recommended citation: Alexandros Merkouris, Varvara Garneli, and Konstantinos Chorianopoulos.2021. Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space. In CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (CHI Greece 2021), November 25–27, 2021,Online (Athens, Greece), Greece. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3489410.3489422

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Designing Multiplayer Serious Games with Science Content

Published in Multimodal Technologies and Interaction, 2021

Recommended citation: Garneli, V., Patiniotis, K., & Chorianopoulos, K. (2021). Designing Multiplayer Serious Games with Science Content. Multimodal Technologies and Interaction, 5(3), 8.

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Designing a 2D Platform Game with Mathematics Curriculum

Published in International Conference on Games and Learning Alliance, 2019

Recommended citation: Garneli, V., Sotides, C., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, November). Designing a 2D Platform Game with Mathematics Curriculum. In International Conference on Games and Learning Alliance (pp. 42-51). Springer, Cham.

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Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics

Published in Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Recommended citation: Vassilakis, N., Garneli, V., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, September). Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics. In Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 149-154).

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Serious game development as a creative learning experience: lessons learnt

Published in 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015

Recommended citation: Garneli, V., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015, May). Serious game development as a creative learning experience: lessons learnt. In 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering (pp. 36-42). IEEE.

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Computing education in K-12 schools: A review of the literature

Published in 2015 IEEE Global Engineering Education Conference (EDUCON), 2015

Recommended citation: Garneli, V., Giannakos, M. N., & Chorianopoulos, K. (2015, March). Computing education in K-12 schools: A review of the literature. In 2015 IEEE Global Engineering Education Conference (EDUCON) (pp. 543-551). IEEE.

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Learning by playing and learning by making

Published in International Conference on Serious Games Development and Applications, 2013

Recommended citation: Garneli, B., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2013, September). Learning by playing and learning by making. In International Conference on Serious Games Development and Applications (pp. 76-85). Springer, Berlin, Heidelberg.

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