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Department of Informatics, Ionian University
Published in International Conference on Serious Games Development and Applications, 2013
Recommended citation: Garneli, B., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2013, September). Learning by playing and learning by making. In International Conference on Serious Games Development and Applications (pp. 76-85). Springer, Berlin, Heidelberg.
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Published in 2014 IEEE 14th International Conference on Advanced Learning Technologies, 2014
Recommended citation: Garneli, V. (2014, July). Instructional media and teaching methods for engaging children with computer programming. In 2014 IEEE 14th International Conference on Advanced Learning Technologies (pp. 768-770). IEEE.
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Published in 2015 IEEE Global Engineering Education Conference (EDUCON), 2015
Recommended citation: Garneli, V., Giannakos, M. N., & Chorianopoulos, K. (2015, March). Computing education in K-12 schools: A review of the literature. In 2015 IEEE Global Engineering Education Conference (EDUCON) (pp. 543-551). IEEE.
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Published in 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering, 2015
Recommended citation: Garneli, V., Giannakos, M. N., Chorianopoulos, K., & Jaccheri, L. (2015, May). Serious game development as a creative learning experience: lessons learnt. In 2015 IEEE/ACM 4th International Workshop on Games and Software Engineering (pp. 36-42). IEEE.
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Published in British Journal of Educational Technology, 2017
Recommended citation: Garneli, V., Giannakos, M., & Chorianopoulos, K. (2017). Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes. British Journal of Educational Technology, 48(3), 842-859.
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Published in Interactive Learning Environments, 2018
Recommended citation: Garneli, V., & Chorianopoulos, K. (2018). Programming video games and simulations in science education: exploring computational thinking through code analysis. Interactive Learning Environments, 26(3), 386-401.
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Published in Multimodal Technologies and Interaction, 2019
Recommended citation: Garneli, V., Patiniotis, K., & Chorianopoulos, K. (2019). Integrating science tasks and puzzles in computer role playing games. Multimodal Technologies and Interaction, 3(3), 55.
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Published in Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019
Recommended citation: Vassilakis, N., Garneli, V., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, September). Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics. In Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 149-154).
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Published in International Conference on Games and Learning Alliance, 2019
Recommended citation: Garneli, V., Sotides, C., Patiniotis, K., Deliyannis, I., & Chorianopoulos, K. (2019, November). Designing a 2D Platform Game with Mathematics Curriculum. In International Conference on Games and Learning Alliance (pp. 42-51). Springer, Cham.
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Published in Interactive Technology and Smart Education, 2019
Recommended citation: Garneli, V., & Chorianopoulos, K. (2019). The effects of video game making within science content on student computational thinking skills and performance. Interactive Technology and Smart Education.
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Published in nternational Conference on Games and Learning Alliance, 2020
Recommended citation: Garneli, V., Patiniotis, K., & Chorianopoulos, K. (2020, December). Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content. In International Conference on Games and Learning Alliance (pp. 415-420). Springer, Cham.
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Published in Multimodal Technologies and Interaction, 2021
Recommended citation: Garneli, V., Patiniotis, K., & Chorianopoulos, K. (2021). Designing Multiplayer Serious Games with Science Content. Multimodal Technologies and Interaction, 5(3), 8.
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Published in CHI Greece 2021, 2021
Recommended citation: Alexandros Merkouris, Varvara Garneli, and Konstantinos Chorianopoulos.2021. Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space. In CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter (CHI Greece 2021), November 25–27, 2021,Online (Athens, Greece), Greece. ACM, New York, NY, USA, 5 pages. https://doi.org/10.1145/3489410.3489422
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Published in GALA conf 2021, 2021
Recommended citation: Garneli, V., & Chorianopoulos, K. (2021, December). Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game. In International Conference on Games and Learning Alliance (pp. 220-229). Springer, Cham.
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Published in GALA conf 2021, 2021
Recommended citation: Garneli, V., & Chorianopoulos, K. (2021, December). Grizioti, M., Oliveira, W., & Garneli, V. (2021, December). Covid-19 Survivor: Design and Evaluation of a Game to Improve Students Experience During Social Isolation. In International Conference on Games and Learning Alliance (pp. 283-288). Springer, Cham. In International Conference on Games and Learning Alliance (pp. 220-229). Springer, Cham.
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Published in MDPI, 2024
Recommended citation: Rovithis, E., Papadopoulou, A., Komianos, V., Garneli, V., & Floros, A. (2024). Speech Puzzles (Spuzzles): Engaging the Reduced, Causal, and Semantic Listening Modes for Puzzle Design in Audio Games. Applied Sciences, 14(9), 3858..
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Published:
The presentation belongs to the field of Game Making for Learning.
Published:
A talk inspired by my dissertation A Video-game making approach in Science Education: Exploring Computational Thinking Skills Development and Student Motivation.
Published:
The presentation is about the design of a health game that aims to teach the Carbohydrate Counting Method for Insulin-Dependent Diabetics. The game was developed by Nikolaos Vassilakis and the code is available on the Github here for potential bugs report, improvements, and suggestions.
Published:
The presentation concerns the design of a math game, the “Mario Maths” You can see the game here.The game was designed by Christos Sotides and the code is available on Github here for potential improvements, suggestions, and bugs report.
Postgraduate course, Ionian University, Department of Informatics, 2017
The “Interaction Design Course took place in the Winter Semester 2017, under the supervision of the Prof. Konstantinos Chorianopoulos.
Undergraduate course, Ionian University, Department of Informatics, 2018
The “Mobile and Social Media Course” took place in the Spring Semester 2018.
Workshop, Educational Technologies, Ionian University, Department of Informatics, Summer School, September 2018, 2018
Introduction to Bootstrap Algebra.